Denis Oliver Kropp wrote:
> I'm partly rewriting the FBDev system module now. Without those
> workarounds, but a different overall structure it should behave
> much better.

New commits:
http://git.directfb.org/?p=core/DirectFB.git;a=commit;h=18552ace2ccfd852fac90016844cd30027b432aa
commit 18552ace2ccfd852fac90016844cd30027b432aa
Author: Denis Oliver Kropp <[EMAIL PROTECTED]>
Date:   Sun Jun 1 15:03:11 2008 +0200

     [fbdev] The big fix[tm]

     Still not working again is support for virtual resolutions with panning,
     not double/triple buffering which works.

  systems/fbdev/fbdev.c              |  518 +++++++++++++++++++++++++++++-------
  systems/fbdev/fbdev.h              |   14 +-
  systems/fbdev/fbdev_surface_pool.c |   53 +++--
  3 files changed, 467 insertions(+), 118 deletions(-)


-- 
Best regards,
   Denis Oliver Kropp

.------------------------------------------.
| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
"------------------------------------------"

_______________________________________________
directfb-dev mailing list
directfb-dev@directfb.org
http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev

Reply via email to