> The offset is the difference from physical frame buffer (/dev/fb) > base address to physical buffer address. > > The physical buffer address is "lock->phys". > > Frame buffer base address can be calculated, but you should not need it. >
Thanks, Do you have a suggestion for the most simple and robust test case for testing an overlay layer? Regards, Jon _______________________________________________ directfb-dev mailing list directfb-dev@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev