Daniel Laird wrote:
> So the problem I see is that in DirectFB 1.2.1 I am trying to allocate a 
> surface in devMem where as in DirectFB 1.2.0 I use my gfx_pool which is 
> correct.
> I can see that in 1.2.0 it tries gfx_pool, then video_pool and then decides 
> that it will use the gfx_pool
> Whereas in DirectFB 1.2.1 it tries gfx pool, then video pool and then 
> allocates using devmem.

The priority management has been improved, but the pools had the same priority.

I just fixed that for the OSD pool in the Davinci driver and it allocates in the
framebuffer device again, rather than /dev/mem.

I also verified that the correct surface buffer indices are returned.


Running "dfbdump -a" while df_andi is running:


    ~~~~~~~~~~~~~~~~~~~~~~~~~~| DirectFB 1.2.4 |~~~~~~~~~~~~~~~~~~~~~~~~~~
         (c) 2001-2008  The world wide DirectFB Open Source Community
         (c) 2000-2004  Convergence (integrated media) GmbH
       ----------------------------------------------------------------

(*) DirectFB/Core: Multi Application Core. (2008-09-17 10:06) [ DEBUG ][ TRACE ]
(*) Fusion/SHM: Using MADV_REMOVE (2.6.25.0 >= 2.6.19.2)
(*) Direct/Thread: Started 'Fusion Dispatch' (-1) [MESSAGING OTHER/OTHER 0/0] 
<8388608>...
(*) Davinci/Driver: Mapped fb0 with length 2880000 at 0x84000000 to 0x42bde000
(*) Davinci/Driver: Mapped fb1 with length 2880000 at 0x842c0000 to 0x42e9e000
(*) Davinci/Driver: Mapped fb2 with length 720000 at 0x84580000 to 0x4315e000
(*) Davinci/Driver: Mapped fb3 with length 2880000 at 0x84630000 to 0x4320e000
(*) Davinci/C64X: Low ARM 12641 / DSP 12641, High ARM 0 / DSP 0
(*) DirectFB/Graphics: Texas Instruments Davinci 0.4 (Telio AG)

DirectFB uptime: 00:00:23

-----------------------------[ Surfaces ]-------------------------------------
Reference   FID  . Refs  Width Height  Format     Video   System  Capabilities
------------------------------------------------------------------------------
0x0000000b [  1] :   2    992 x   32       ARGB     0k*    124k*  premultiplied
0x0000000a [  1] :   2    118 x   98      RGB32     0k      45k
0x00000009 [  1] :   2    800 x  600      RGB16   937k     937k
0x00000008 [  1] :   3    400 x  240      RGB16   187k     187k
0x00000007 [  1] :   4    800 x  600      RGB16  2812k*      0k*  video only   
triple
0x00000004 [  1] :   2    800 x  600      RGB16     0k       0k   video only   
double
                                                 ------   ------
                                                  3937k    1294k   -> 5231k 
total

----------------------------------[ Contexts of Layer 0 
]----------------------------------------
Reference   FID  . Refs  Width Height Format   Location on screen  Regions  
Active  Info    Level
-------------------------------------------------------------------------------------------------
0x00000005 [  1] :   2    800 x  600  RGB16    0.0, 0.0 -> 1.0, 1.0    1     
(*)    PRIVATE  N/A
0x00000002 [  1] :   4    800 x  600  RGB16    0.0, 0.0 -> 1.0, 1.0    1        
    SHARED   N/A


--------------------[ Surface Buffer Allocations in Shared Memory 
]-------------------
Offset    Length   Width Height     Format  Role  Up nA ID  Usage   Type / 
Storage / Caps
--------------------------------------------------------------------------------------

--------------------[ Surface Buffer Allocations in System Memory 
]-------------------
Offset    Length   Width Height     Format  Role  Up nA ID  Usage   Type / 
Storage / Caps
--------------------------------------------------------------------------------------
         0   192000   400 x  240      RGB16  front  * 2   0  PRIVATE
         0   960000   800 x  600      RGB16  front  * 2   0  PRIVATE
         0    46256   118 x   98      RGB32  front  * 1   0  PRIVATE
         0   126976   992 x   32       ARGB  front  * 1   0  PRIVATE FONT   
premultiplied

--------------------[ Surface Buffer Allocations in Preallocated Memory 
]-------------------
Offset    Length   Width Height     Format  Role  Up nA ID  Usage   Type / 
Storage / Caps
--------------------------------------------------------------------------------------------

--------------------[ Surface Buffer Allocations in /dev/mem 
]-------------------
Offset    Length   Width Height     Format  Role  Up nA ID  Usage   Type / 
Storage / Caps
---------------------------------------------------------------------------------
  32594368   960000   800 x  600      RGB16  front  * 2   0  PRIVATE
  32402304   192000   400 x  240      RGB16  front  * 2   0  PRIVATE

--------------------[ Surface Buffer Allocations in OSD Pool 
]-------------------
Offset    Length   Width Height     Format  Role  Up nA ID  Usage   Type / 
Storage / Caps
---------------------------------------------------------------------------------
    960000   960000   800 x  600      RGB16  back   * 1   0  PRIVATE LAYER  
EXTERNAL  video only   triple
         0   960000   800 x  600      RGB16  front  * 1   0  PRIVATE LAYER  
EXTERNAL  video only   triple
   1920000   960000   800 x  600      RGB16  idle   * 1   0  PRIVATE LAYER  
EXTERNAL  video only   triple


dfbdump -p:

-------------------------------------[ Surface Buffer Pools 
]------------------------------------
Name                 Priority  CrCw GrGw Sh   Used/Capacity  Usage    Storage   
Resource Types
-------------------------------------------------------------------------------------------------
Shared Memory        DEFAULT    * *       *      0/     0k   SHARED   INTERNAL  
LAYER WINDOW CURSOR FONT
System Memory        PREFERED   * *           1294/     0k            INTERNAL  
FONT
Preallocated Memory  DEFAULT    * *              0/     0k
/dev/mem             DEFAULT    * *  * *  *   1125/     0k   SHARED   EXTERNAL  
LAYER WINDOW CURSOR FONT
OSD Pool             PREFERED   * *  * *  *   2812/     0k   SHARED   EXTERNAL  
LAYER


-- 
Best regards,
   Denis Oliver Kropp

.------------------------------------------.
| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
"------------------------------------------"
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