I need to access framebuffer from Javascript. Can anyone suggest a way to do
this.
leo

On Tue, Apr 28, 2009 at 6:00 AM, <directfb-dev-requ...@directfb.org> wrote:

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> Today's Topics:
>
>   1. intelfb+directfb (Sergey Kvachonok)
>   2. intelfb+directfb (Sergey Kvachonok)
>   3. fusion not sleeping in select() anymore (Ville Syrj?l?)
>   4. DirectFB Api to Draw Polygon (Ujjal Saha)
>   5. Re: DirectFB Api to Draw Polygon (Nikita Egorov)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Mon, 27 Apr 2009 23:11:16 +0300
> From: Sergey Kvachonok <raven...@gmail.com>
> Subject: [directfb-dev] intelfb+directfb
> To: directfb-dev@directfb.org
> Message-ID:
>        <25a99abe0904271311h72f43de7s13ac3e2eb9d9e...@mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> Hello everyone.
> I've recently been playing with in-kernel intelfb to get it to work
> with laptop screens (kernel modesetting).
> Techically the effort succeeded (in intelfb2 project), but x11 guys
> got there first with their drm KMS. I was not aware of KMS until it
> was too late, my fault.
> So now I'm left with mostly orignal intelfb2 codebase and some
> knowledge of intel graphics hw.
> Both work fine for me, except that now I need some sane way to use
> overlay mixer without Xv.
> Quick search among fbxine output plugins pointed me here, and then to
> i830 gfxdriver code, which apparently does only that, overlays.
> The catch is that intelfb2 uses dualhead configuration with two fbdevs
> (one per display pipe, no cloning), and it's not obvious to me how to
> hack support for this into directfb driver.
> Moreover, it does have hw accel code, which is partially duplicated in
> directfb driver, and limited support for VRAM allocation.
> Is there some standard kernel<->userspace protocol for these things,
> which directfb drivers tend to follow?
> It would be great if someone points me to such implementations
>
>
> ------------------------------
>
> Message: 2
> Date: Mon, 27 Apr 2009 23:32:22 +0300
> From: Sergey Kvachonok <raven...@gmail.com>
> Subject: [directfb-dev] intelfb+directfb
> To: directfb-dev@directfb.org
> Message-ID:
>        <25a99abe0904271332r5477ac9excad5b85266eaf...@mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> Hello everyone.
>
> I've recently been playing with in-kernel intelfb to get it to work
> with laptop screens (kernel modesetting).
> Techically the effort succeeded (in intelfb2 project), but x11 guys
> got there first with their drm KMS. I was not aware of KMS until it
> was too late, my fault.
> So now I'm left with mostly orignal intelfb2 codebase and some
> knowledge of intel graphics hw.
> Both work fine for me, except that now I need some sane way to use
> overlay mixer without Xv.
>
> Quick search among fbxine output plugins pointed me here, and then to
> i830 gfxdriver code, which apparently does only that, overlays.
> The catch is that intelfb2 uses dualhead configuration with two fbdevs
> (one per display pipe, no cloning), and it's not obvious to me how to
> hack support for this into current directfb driver.
> Moreover, intelfb does have hw accel code, which is partially
> duplicated in directfb driver, and limited support for VRAM
> allocation, but none of these is exported to userspace.
>
> So I want to ask if there is some standard kernel<->userspace protocol
> for these things, which directfb compliant drivers tend to follow.
> It would be great if someone points me to similar implementations,
> which are considered to be 'right'.
> Any starting points would help.
>
> Thanks,
> Sergey
>
>
> ------------------------------
>
> Message: 3
> Date: Tue, 28 Apr 2009 03:47:12 +0300
> From: Ville Syrj?l? <syrj...@sci.fi>
> Subject: [directfb-dev] fusion not sleeping in select() anymore
> To: directfb-dev@directfb.org
> Message-ID: <20090428004712.gh7...@sci.fi>
> Content-Type: text/plain; charset=iso-8859-1
>
> After a recent DirectFB update I noticed that the applications are now
> using 100% system time. A quick look at linux-fusion history pointed me
> at the following commit:
>
> commit 9ef27337f4ab671b6d863beb5f3ea493eb5332fa
> Author: Niels Roest <ni...@directfb.org>
> Date:   Mon Jan 19 16:30:58 2009 +0100
>
>    [call] small change on advise of dok, fixes other cases too.
>
> diff --git a/linux/drivers/char/fusion/fusionee.c
> b/linux/drivers/char/fusion/fusionee.c
> index 780b874..e79f33b 100644
> --- a/linux/drivers/char/fusion/fusionee.c
> +++ b/linux/drivers/char/fusion/fusionee.c
> @@ -521,14 +521,11 @@ fusionee_poll (FusionDev   *dev,
>
>      fusion_fifo_reset( &fusionee->prev_msgs );
>
> -     /* if we have previous messages, fusionee_wait_processing() can be
> waiting */
> -     if (prev_msgs.count)
> -          wake_up_interruptible_all (&fusionee->wait);
> -
>      unlock_fusionee (fusionee);
>
>      flush_messages( dev, &prev_msgs );
>
> +     wake_up_all (&fusionee->wait);
>
>      poll_wait (file, &fusionee->wait, wait);
>
>
> So it now seems to wake itself up unconditionally when fusionee_poll()
> is called, which happens after do_select() has set the task state to
> interruptible. Reverting the offending commit does cure the problem for
> me.
>
> --
> Ville Syrj?l?
> syrj...@sci.fi
> http://www.sci.fi/~syrjala/
>
>
> ------------------------------
>
> Message: 4
> Date: Tue, 28 Apr 2009 11:55:40 +0530
> From: "Ujjal Saha" <ujjals...@tataelxsi.co.in>
> Subject: [directfb-dev] DirectFB Api to Draw Polygon
> To: directfb-dev@directfb.org
> Message-ID: <00f901c9c7ca$26c844b0$b2053...@telxsi.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hello Everyone,
>
> Is there any DirectFB Api to draw Polygon [Irregular shapes] and Fill the
> polygon with color.
>
>
> Regards,
> Ujjal
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>
> ------------------------------
>
> Message: 5
> Date: Tue, 28 Apr 2009 10:45:23 +0400
> From: Nikita Egorov <nik...@gmail.com>
> Subject: Re: [directfb-dev] DirectFB Api to Draw Polygon
> To: Ujjal Saha <ujjals...@tataelxsi.co.in>
> Cc: directfb-dev@directfb.org
> Message-ID:
>        <a9ea79ae0904272345g232c21e2h4dc5beda6c89f...@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> > Is there any DirectFB Api to draw Polygon [Irregular shapes] and Fill the
> > polygon with color.
>
> Hi, have a look onto my improved sources from NanoX to draw the
> complex polygons via DirectFB API. I hope it will help.
>
>
> http://git.directfb.org/?p=ports/FLTK_1.x-DirectFB.git;a=blob;f=src/_arcpoly.cxx;h=89b2bac1cfd381d9f557d76327243397305e488d;hb=HEAD
>
>
> --
> Best Regards
> Nikita Egorov
> nik...@gmail.com
> nik...@varma-el.com
>
>
> ------------------------------
>
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>
> End of directfb-dev Digest, Vol 50, Issue 19
> ********************************************
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