I have no clue why you would see blending already.
Normally, blending is announced by an appropriate SetState call to the graphics driver, and if so requested, following blits must then be blended.

Tasos Parisinos wrote:
Hi Niels

The gfx driver blit IS called. I have some debug code that proves that. Also i tried to memcpy only halt the bits and that is what i see on screen. So the previous question persists. Any other ideas?

Best regards
Tasos Parisinos

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