Hi,
you can add "software-warn" in your etc/directfbrc

to check that the blit was done inhw or not.
On Thu, Oct 29, 2009 at 8:35 AM, Lionel Landwerlin <llandwer...@gmail.com>wrote:

>  Ok,
>
> anyway you're probably experiencing a software blit. But 0.5s... it's
> quite slow. So a few more question to find why directfb is doing the
> blit operation in software :
>        - what's the size of the screen ?
>        - which gfxdriver ?
>        - what's your default pixelformat (maybe not handled by hardware) ?
>
> Regards,
>
> Le mercredi 28 octobre 2009 à 16:45 -0700, Jack W a écrit :
>  > The dsc is
> > ================================================================
> >     ......
> >     primary->GetSize (primary, &screen_w, &screen_h);
> >
> >     dsc.flags = DSDESC_CAPS | DSDESC_WIDTH | DSDESC_HEIGHT;
> >     dsc.caps  = DSCAPS_NONE;
> >     dsc.width = screen_w;
> >     dsc.height = screen_h;
> >
> >     ......
> >     dfb->CreateSurface (dfb, &dsc, &tempSurface);
> >     tempSurface->SetBlittingFlags (tempSurface, DSBLIT_NOFX);
> >     ......
> > ================================================================
> >
> > Thanks.
> >
> > Jack
> >
> >
> >
> >
> > >
> > > "Lionel Landwerlin" <llandwer...@gmail.com>
> > > Le mercredi 28 octobre 2009 à 15:49 -0700, Jack W a écrit :
> > >
> > > How did you fill the dsc structure ?
> > >
> > >
> > --- On Wed, 10/28/09, Jack W <ji...@yahoo.com> wrote:
> >
> >         From: Jack W <ji...@yahoo.com>
> >         Subject: [directfb-dev] Blit is slow (modified post) - Re: How
> >         to save the current framebuffer to a surface?
> >         To: directfb-dev@directfb.org
> >         Date: Wednesday, October 28, 2009, 6:49 PM
> >
> >         Blit from the primary to another surface is very slow, if
> >         there is any problem in my code?
> >         I tried the following code.
> >
> >         ==========================================================
> >         ......
> >              IDirectFBSurface *tempSurface;
> >              dfb->CreateSurface (dfb, &dsc, &tempSurface);     /* The
> >         tempSurface is not primary. */
> >         ......
> >         while (...)
> >         {
> >             ......
> >              primary->FillTriangle(....);
> >              primary->DrawLine(....);
> >              .....
> >              primary->Flip (primary, NULL, DSFLIP_ONSYNC);    /* Filp
> >         here because I want to save the primary surface to
> >         tempSurface. Is my thought correct? */
> >
> >              tempSurface->Blit(tempSurface, primary, NULL, 0, 0);
> >
> >              primary->Blit(primary, tempSurface, NULL, 200,
> >         200);    /*  Offset the previous screen.  */
> >
> >              primary->Flip (primary, NULL, DSFLIP_ONSYNC);     // Main
> >         loop flip
> >             ......
> >         }
> >         ......
> >         ==========================================================
> >
> >         This loop had 0.5 second delay when
> >         "tempSurface->Blit(tempSurface, primary, NULL, 0, 0)" was
> >         executed. If I commented this line, no delay. Does anyone know
> >         the reason?
> >
> >         Thanks a lot!
> >
> >         Jack
> >
> >
> >
> >         -----Inline Attachment Follows-----
> >
> >         _______________________________________________
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> >         directfb-dev@directfb.org
> >         http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
> >
> >
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> > directfb-dev@directfb.org
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>
>
> --
> Lionel Landwerlin <llandwer...@gmail.com>
>
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>
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