Le jeudi 21 janvier 2010 à 11:44 +0100, Erwin Rol a écrit :
> Hey all,
> 
> I had a problem with the OpenGL (GLX) driver in 1.4.3. And I am not sure 
>   if the source code does what the author intended that it should do.
> 
> It seems he wants a 24bit and a 32bit BPP visual but he checks the 
> depth, which is the depth buffer. I made a small patch that makes things 
> work better for me, but maybe someone else could try it too.
> 
> 
> - Erwin

I have a problem with the OpenGL accelerated gfxdriver too.
I first though that was a problem with the proprietary nvidia driver.

Will try your patch asap. Thx.

-- 
Lionel Landwerlin

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