Hi Jack, Yes, the CPU-based rasterizer compilation defaults to nearest for scaling.
It can be changed to support linear interpolation via configuring using the --with-smooth-scaling option. There is also optional render option flags that can be set using IDirectFBSurface::SetRenderOptions. Specifically, DSRO_SMOOTH_UPSCALE and DSRO_SMOOTH_DOWNSCALE. Timothy -- Timothy Strelchun CE Software Engineering Digital Home Group Intel Corporation The views expressed above are my own and not those of Intel ________________________________ From: directfb-dev-boun...@directfb.org [mailto:directfb-dev-boun...@directfb.org] On Behalf Of Jack W. Sent: Tuesday, February 09, 2010 5:08 PM To: directfb-dev@directfb.org Subject: [directfb-dev] Does StretchBlit use nearest-neighbour interpolation? Hi, The result of the StretchBlit looks like generated by nearest neighbour interpolation. Is it true? If use bi-linear interpolation, how about the performance? Very slow? Thanks! -Jack _______________________________________________ directfb-dev mailing list directfb-dev@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev