How come you have double buffered windows?
Afaik, windows are default single buffered.
If you change the content of a window, the layer buffer is only updated when you do a window->Flip after your change - this copies the updated area from the window buffer to the layer buffer (generally the back buffer followed by a implicit flip, if your layer is double buffered)

Greets
Niels

Anders Bakken wrote:
I have two questions about IDirectFBWindows.
If I have a single buffered window do I still need to call Flip() to
make changes visible (I would expect not)

How can I make single buffered windows? They seem to be double-buffered
no matter what I do. Is this related to some layer configuration
setting?
(I am testing this with system=X11)

regards



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