Hi there,
I think the easiest approach is to use 'system X11' which has the
graphics driver build-in.
You need to rip some stuff, like palette, mode switching and GLX to make
it easier to understand.
Interesting is x11image.c where it creates the image and primary.c where
it renders it (XPutImage).
Just note that it is a 'test' driver so it might have some funny tweaks.
Greets
Niels
Welson Jr wrote:
Hi All,
The device i´m trying to support does not have a framebuffer hardware,
instead there is a api in user land with two simple functions:
1 - Allocate a memory buffer
2 - Render this buffer to screen.
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