Have you verified that IDirectFBSurface::TextureTriangles is supported on the 
platform that you are using?  Call the IDirectFBSurface::GetAccelerationMask 
function for the primary surface and check for the DFXL_TEXTRIANGLES flag to be 
set.  If it is not, you will not see any output because the CPU-based 
rasterizer does not support TextureTriangles.

Regards,
Timothy

--

Timothy Strelchun
CE Software Engineering
Digital Home Group
Intel Corporation

The views expressed above are my own and not those of Intel
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