Have you verified that IDirectFBSurface::TextureTriangles is supported on the platform that you are using? Call the IDirectFBSurface::GetAccelerationMask function for the primary surface and check for the DFXL_TEXTRIANGLES flag to be set. If it is not, you will not see any output because the CPU-based rasterizer does not support TextureTriangles.
Regards, Timothy -- Timothy Strelchun CE Software Engineering Digital Home Group Intel Corporation The views expressed above are my own and not those of Intel _______________________________________________ directfb-dev mailing list directfb-dev@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev