On 06/12/10 14:30, David Corvoysier wrote:
> Le 05/12/2010 22:22, Denis Oliver Kropp a écrit :
>> A few weeks ago I started a new interface called IDirectFBGL2 which allows
>> you to create GL contexts independent of surfaces. Then you can call
>> IDirectFBGL2Context::Bind( draw_surface, read_surface ).
>>
> So basically an equivalent to eglMakeCurrent ?

Exactly :)

>> True. I have a basic egl API implementation on top of IDirectFBGL2 with
>> the egl based gears example working (only egl and gl API used, no DirectFB).
>>
>> eglCreateWindowSurface with IDirectFBWindow and
>> eglCreatePixmapSurface with IDirectFBSurface are working.
>>
> That's interesting, but in my case (WebKit port) I do want to use directfb as 
> the main backend for graphics + input. I only need to make sure it is properly
> accelerated, and that I can have access to the GPU (when there is one) for 
> some of the graphical elements.

So an IDirectFBGL2Context would be fine, no need for egl API.

-- 
Best regards,
  Denis Oliver Kropp

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| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
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