Hi, Just to let you know, following a question I asked back in december about how to benefit from GPU acceleration within DirectFB, we managed to add WebGL support to WebKitDFB on Intel CE chipsets using the Intel IDirectFBGL implementation. The WebKit patch is not generic, as it assumes the platform supports Open GL ES 2.0 (mapping from WebGL to Open GL ES 2.0 is really straightforward). I could provide it anyway as an example. For the record, I also had to make a small change to the Intel IDirectFBGL implementation to bind the Open GL ES 2.0 API to the interface instead of the Open GL ES 1.1 API which was bound by default.
So far, we are quite happy with the performances: most WebGL examples from http://learningwebgl.com/blog/?page_id=1217 run smoothly at more than 40 fps (even full-screen canvas are above 30 fps). On a different subject, and for those interested, regarding 2D graphics (2D canvas, CSS transformations) WebKitDFB/CairoDFB is also almost as much performant as another custom port of WebKit we have running directly on top of Cairo / Open GL ES. David Corvoysier France Telecom/Orange Labs
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