Hi,

I'm looking at the new stereoscopy API, part of the new DirectFB-1.5
release (and getting ready to implement stuff) and I keep thinking
about this use-case where the application is DFSCL_FULLSCREEN and has
a stereo capable primary layer/surface. The application can render its
own L/R buffers straight to the primary surface (OpenGL content or
already rendered buffers from a file, such as JPEG stereo). All that
rendering is performed using a local and specific settings, such as
for OpenGL the (virtual) L/R camera positions, projection and model
view matrices (which doesn't necessarily reflect/match the viewer's
viewing setup) and an already kind of "hard-coded" horizontal parallax
for the JPEG stereo buffers.

I'd like to ask what would be the usefulness of the
IDirectFBDisplayLayer::SetStereoDepth() in this use-case? Would it be
required so that to let the user to adjust the depth appreciation and
viewing experience?

-Ilyes
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