Hi, I'm looking at the new stereoscopy API, part of the new DirectFB-1.5 release (and getting ready to implement stuff) and I keep thinking about this use-case where the application is DFSCL_FULLSCREEN and has a stereo capable primary layer/surface. The application can render its own L/R buffers straight to the primary surface (OpenGL content or already rendered buffers from a file, such as JPEG stereo). All that rendering is performed using a local and specific settings, such as for OpenGL the (virtual) L/R camera positions, projection and model view matrices (which doesn't necessarily reflect/match the viewer's viewing setup) and an already kind of "hard-coded" horizontal parallax for the JPEG stereo buffers.
I'd like to ask what would be the usefulness of the IDirectFBDisplayLayer::SetStereoDepth() in this use-case? Would it be required so that to let the user to adjust the depth appreciation and viewing experience? -Ilyes _______________________________________________ directfb-dev mailing list directfb-dev@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev