On 10/06/2011 12:21 AM, Ilyes Gouta wrote:
Hi,

 From a debug trace and with a DLOP_STEREO layer and when a layer is
released (when IDirectFBDisplayLayer_Destruct() is called), I can see
that only the last selected eye - related buffers for the primary
surface are released.

Wouldn't be more correct to apply the same processing as in
dfb_surface_reconfig() or even dfb_surface_create() in order to
relinquish all the buffers?
The attached patch provides the eventual fix.

Great, applied it!

--
Best regards,
  Denis Oliver Kropp

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