Hi Denis, > Ah, yeah, competition is good :)
Well, DirectFB still has all its chances for the 2D part, such as for driving any dedicated 2D h/w acceleration, multi-process IPC (sharing ressourses), etc. and could nicely fit in the "new" landscape/trend/architecture. IMHO, from now on it's going to be about efficiently sharing access to 2D and 3D buffers across the various rendering APIs. -Ilyes > -- > Best regards, > Denis Oliver Kropp > > .------------------------------------------. > | DirectFB - Hardware accelerated graphics | > | http://www.directfb.org/ | > "------------------------------------------"
_______________________________________________ directfb-dev mailing list directfb-dev@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev