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On Fri, 2012-01-13 at 10:47 +0000, Andrew Oakley wrote: > I've got some code that draws onto directfb surfaces by directly > manipulating the pixel data for the surface. The surface is created > with DSDESC_PREALLOCATED with the DFBSurfaceDescription preallocated > structure filled in. > > I'd like to perform some of the drawing operations using the (hardware > accelerated) directfb functions, but most of the drawing will still be > performed by manipulating the surface data directly. > > What do I have to do to ensure any directfb operations have completed > before I can manipulate the surface data safely? You need to Lock() the surface before you access the pixels directly and UnLock() it afterwards. Sven _______________________________________________ directfb-dev mailing list directfb-dev@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev