Hi all, I am having a problem with DFSCL_FULLSCREEN and mouse pointer drawing.
I have an app that shows a boot-up screen, and then, a mouse pointer to make things in the app. I used FULLSCREEN as cooperative level, but when I have implemented the cursor, FULLSCREEN is not working anymore with layer->SetCooperativeLevel( h->layer, DLSCL_ADMINISTRATIVE );. It seems both modes are incompatible. The problem is that, if I set up the cooperative level for the surface as NORMAL o whatever, the images are drawn very slowly. I am tryiing to change the cooperative level of the surface after the last image of the boot-up appears, but I am getting a segfault. Is there any way to draw the menu with fullscreen, and then, use the mouse pointer correctly? chn _______________________________________________ directfb-dev mailing list directfb-dev@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev