Hi all,

I am having a problem with DFSCL_FULLSCREEN and mouse pointer drawing.

I have an app that shows a boot-up screen, and then, a mouse pointer
to make things in the app. I used FULLSCREEN as cooperative level, but
when I have implemented the cursor, FULLSCREEN is not working anymore
with layer->SetCooperativeLevel( h->layer, DLSCL_ADMINISTRATIVE );.
It seems both modes are incompatible. The problem is that, if I set up
the cooperative level for the surface as NORMAL o whatever, the images
are drawn very slowly.

I am tryiing to change the cooperative level of the surface after the
last image of the boot-up appears, but I am getting a segfault.

Is there any way to draw the menu with fullscreen, and then, use the
mouse pointer correctly?

chn
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