Ohh and I only have the problem when use a surface that belongs to a
window that has DWCAPS_ALPHACHANNEL, otherwise it seems to work.

Hallvar

* Hallvar Helleseth ([EMAIL PROTECTED]) wrote:
> Aah, I found a bug!
> 
> The rectangle gets blended into the surface when I'm not using hardware
> acceleration. otherwise that part of the surface gets 100% transparent.
> 
> I'm using Matrox G550
> and this is my code:
> 
> surface->Blit(surface, surface2, NULL, &rect);
> surface->SetDrawingFlags(surface, DSDRAW_BLEND);
> surface->SetColor(surface, 100, 100, 100, 100);
> surface->FillRectangle(surface, rect.x, rect.y, rect.w, rect.h);
> 
> If you don't have time to fix it, I might look into it, though it be
> nice to know if this only happens with G550.
> 
> Hallvar Helleseth ([EMAIL PROTECTED])
> 
> * Denis Oliver Kropp ([EMAIL PROTECTED]) wrote:
> > Quoting Hallvar Helleseth ([EMAIL PROTECTED]):
> > > Hi!
> > > 
> > > I've been trying to brightenup a surface containing an image. Is that
> > > possible? Sort of what I'm looking for is blitting a image to the
> > > surface and then drawing a semi-transparent white rectangle over it
> > > (blending the two together). It looks to me like that is difficult
> > > unless I use two windows, one with the image and another on top with the
> > > rectangle.
> > > 
> > > Am I right or wrong?
> > 
> > You can draw transparent rectangles, lines etc. by setting the
> > drawing flag DSDRAW_BLEND. The alpha factor used as the source
> > alpha value is the alpha value of the current color. The source alpha
> > value is used for the default source and destination blend functions.
> > 
> > -- 
> > Best regards,
> >   Denis Oliver Kropp
> > 
> > .------------------------------------------.
> > | DirectFB - Hardware accelerated graphics |
> > | http://www.directfb.org/                 |
> > "------------------------------------------"
> > 
> >                             Convergence GmbH
> 
> 
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