This may be a stupid question, but when you use pre-allocated surfaces do
you loose the advantages of the video card's acceleration? In other words is
the software renderer used for all drawing? In a slightly related question,
how does the multi-app core work? Are windowed apps able to use
acceleration? I assume the answer is 'yes', I'm just wondering how this
works? How can two different applications use the video card "at the same
time". Previously, I had just assumed that each app rendered into regular
shared system memory and then a message was sent to update video memory from
the shared memory. Wouldn't this mean all rendering is software based? Sorry
to babble, but I am just trying to understand how all this works. Thanks in
advance for any help.

Stephen





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