On 2003-06-21, Grzegorz Adam Hankiewicz <[EMAIL PROTECTED]> wrote: > Some time ago I asked a few questions and now I've finally taken > some time to implement what I wanted. I wrote this example to > contribute back, which you can include in the main DirectFB > distribution. The example is a simple implementation of a > monochrome blitter, where the source font is stored in a 1-bit > fashion and the hardware colorizes it on the destination. > > With the learned knowledge I plan to write a console hardware > accelerated emulation driver for a console program. > > I have still some questions: if you change the depth of the text > surface to LUT8 and rename the code to use the *Index() functions, > nothing is blitted on the screen. Do I need a palette to make > this happen? What is more optimum for such an application? 8bit -> > 32bit, 8bit -> 8bit, 32bit -> 32bit? The current example seems to > run extremely fast on my MG450, even though it is not optimized and > does really stupid things, but I guess others have slower cards.
I would like to insist on my questions. Pointers to the appropriate documentation or available examples would be enough. -- Info: To unsubscribe send a mail to [EMAIL PROTECTED] with "unsubscribe directfb-users" as subject.
