On 2003-06-21, Grzegorz Adam Hankiewicz <[EMAIL PROTECTED]> wrote:
> Some time ago I asked a few questions and now I've finally taken
> some time to implement what I wanted.  I wrote this example to
> contribute back, which you can include in the main DirectFB
> distribution.  The example is a simple implementation of a
> monochrome blitter, where the source font is stored in a 1-bit
> fashion and the hardware colorizes it on the destination.
> 
> With the learned knowledge I plan to write a console hardware
> accelerated emulation driver for a console program.
> 
> I have still some questions: if you change the depth of the text
> surface to LUT8 and rename the code to use the *Index() functions,
> nothing is blitted on the screen. Do I need a palette to make
> this happen? What is more optimum for such an application? 8bit ->
> 32bit, 8bit -> 8bit, 32bit -> 32bit? The current example seems to
> run extremely fast on my MG450, even though it is not optimized and
> does really stupid things, but I guess others have slower cards.

I would like to insist on my questions. Pointers to the appropriate
documentation or available examples would be enough.


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