>
There's no method for drawing a single pixel, because developers shouldn't
use such a method. Drawing several pixels with one call for each pixel is
very much overhead. Instead you should lock the surface data via Lock() and
write all pixels yourself.

If you like you can use FillRectangle() with size 1x1. It has the same overhead
as a DrawPixel() method would have.
>

Can you explain the locking and writing pixels approach a bit further. I
would be writing around 400 pixels in one go and then blitting the surfaces.

Regards



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