On Tue, Sep 30, 2003 at 05:31:55PM +0200, Denis Oliver Kropp wrote:
> Quoting Ville Syrj�l�:
> > The plan is to only flip the back and front buffers but leave the idle
> > buffer alone if the vsync hasn't occured since the last full flip. This
> > way no matter how many fps the app does we don't get any tearing.
> > Actually I just tried this with CRTC2 and it seems to work with 2D stuff.
> 
> I have flickering even in triple buffering if fps is higher than 100,
> while the display refresh is 50 Hz. Each frame is cleared and sprites
> are blitted to it. Above 100 fps the lower part of the frame flickers.
> It looks like after two flips, the front buffer being still displayed is
> cleared. The flickering in the lower part implies that the video encoder
> was in the process of reading the frame when it got overtaken by the clear.

Is that with the current code in cvs or did you add back-front flip stuff
too?
The current code doesn't handle this but it's enough for video playback
since the fps is so low.

-- 
Ville Syrj�l�
[EMAIL PROTECTED]
http://www.sci.fi/~syrjala/


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