Is it possible to do multiple DirectFBInit() calls with differing parameters? I'm doing something like this:
DirectFBInit (&argc, &argv); DirectFBCreate (&DirectFB); [.. render stuff ..] DirectFB->Release(DirectFB);
DirectFBInit (&argc, &argv); DirectFBCreate (&DirectFB); [.. render stuff ..] DirectFB->Release(DirectFB);
The effect seems to be that the arguments to the second DirectFBInit get ignored completely. If the first one used SDL, so will the second one. If the first one had a resolution of 800x600, the second one will too.
Should DirectFB support this? Am I missing a cleanup call?
Uli
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