I've got a DFB display mixer here that renders quickly in fullscreen mode and slows down when rendering via SDL.

More precisely, I'm doing software rendering in both cases. I'm compositing stuff on a backbuffer and then blitting the changed regions to the front buffer each frame. Everything except the front buffer is in system memory. In fullscreen mode, this works perfectly, and I'm getting the rendering speeds I expect. When I use SDL, it seems that DLBM_FRONTONLY has no effect - I need to do an additional Flip of the primary surface. That flip obviously isn't a real flip, it blts the complete backbuffer to the frontbuffer instead :-(.

Is there any way I can blt to the real frontbuffer using the SDL backend?

Uli



--
Info: To unsubscribe send a mail to [EMAIL PROTECTED] with "unsubscribe directfb-users" as subject.


Reply via email to