I've got a DFB display mixer here that renders quickly in fullscreen
mode and slows down when rendering via SDL.
More precisely, I'm doing software rendering in both cases. I'm
compositing stuff on a backbuffer and then blitting the changed regions
to the front buffer each frame. Everything except the front buffer is in
system memory. In fullscreen mode, this works perfectly, and I'm getting
the rendering speeds I expect. When I use SDL, it seems that
DLBM_FRONTONLY has no effect - I need to do an additional Flip of the
primary surface. That flip obviously isn't a real flip, it blts the
complete backbuffer to the frontbuffer instead :-(.
Is there any way I can blt to the real frontbuffer using the SDL backend?
Uli
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- [directfb-users] Re: DFB-SDL speed issue Ulrich von Zadow
- [directfb-users] Re: DFB-SDL speed issue Denis Oliver Kropp
