Sven Neumann <[EMAIL PROTECTED]> writes: > I'd like to add that if you want to include the data in your code as > your example did, then it's a lot easier and also more efficient to > use directfb-csource.
I remembered directfb-csource shortly after i posted the example. :) But i'm not quite sure what you mean with "more efficient". Do you mean the preallocated surface (and the correct laid out buffer in the generated header)? I see this, but when i wrote the example i had a situation in mind, where images are not predefined but generated during execution (like video). One last question then: Is it possible to create a window with a preallocated surface? I justed scanned the docs a little bit but i didn't find a way to specify a preallocated surface when i use IDirectFBLayer::CreateWindow. -- Until the next mail..., Stefan. -- Info: To unsubscribe send a mail to [EMAIL PROTECTED] with "unsubscribe directfb-users" as subject.
