On Thu, Jul 15, 2004 at 04:53:22PM +0100, Torgeir Veimo wrote: > On Thu, 2004-07-15 at 13:59 +0300, Ville Syrj�l� wrote: > > On Thu, Jul 15, 2004 at 11:43:28AM +0100, Torgeir Veimo wrote: > > > > So you actually run quake3 successfully under directfb with hardware > > > acceleration? > > > > Yes. Dok came up with the hack originally. It creates a new surface for > > the OpenGL app which is quite ok for fullscreen DGA apps but it's really > > bad for non-DGA apps since input is handled by the original X window and > > the graphics are drawn in the other surface. > > So you needed to run XDirectFB to make quake3 work?
Yes. > > ThinkTanks is one such app. > > Nevertheless I've played it and other games. I'm pretty sure I got ut2k3 > > to work also but that was through SDL. > > And u2t2k3 runs with just a console? I'm pretty sure I always ran it under XDirectFB but AFAIK it doesn't use any X calls it should work without X. I'll try the latest ut2k3 patch again and let you know if I can still make it work... -- Ville Syrj�l� [EMAIL PROTECTED] http://www.sci.fi/~syrjala/
