Quoting Claudio Ciccani:
> [EMAIL PROTECTED] wrote:
> >Hi,I have directfb and XDIRECTFB running well on xbox,
> >so thanks for your great work and efforts,at last some real
> >graphics speed with hardly any frame buffer drags.
> >Hum, slackware for xbox i call it SXB for short.
> >Anyway,my question is i compiled mplayer 107 with directfb option
> >it build well,So as i tested it on pc all movies worked great.
> >but when i run mplayer  with -vo directfb    the movies files are all
> >graphics messed up can anyone help here i have tried all options
> >and compiled it 3 times now same thing is hapening  with xine libs
> >1.02 i compiled with dfboptions ya.
> >So again on pc mplayer and xine work great as soon i run on
> >xbox  it does as above,so it got to be the xbox hardware or i need
> >some tips and options i can try.
> >Hum,i wanted to release new sxb this week,but i will leave it
> >for few days see i can get this sorted out.
> >Apart from this cool directfb and xdirectfb running perfect
> >including dfbterm literun etc,
> >Ya i am using XORG 11.6.82 latest version i compiled for my sxb,
> >mplayers works ok without  --directfb vo option on xbox,
> >yes i also tried df_xine with same results.
> 
> Really strange, I'm sure the overlay worked on XBox.
> What does it happen with df_xine? Do you get a messed up output or a 
> black screen?

IIRC there is a minor change in the code to be made to configure it for Xbox.

But maybe it already got fixed by detecting the system.

-- 
Best regards,
  Denis Oliver Kropp
 
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| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
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