Hi!
With Framebuffer support you access the hardware directly. It is suitable for when you want to run full-screen, or especially on an embedded device, which runs only your app and does not need to run other applications.
Depending on the graphics hardware used framebuffer mode will also give you hardware accelleration for some graphics operations.
 
SDL is better if you have other apps to run as well (eg on a non-embedded system like your desktop workstation). It lets you run within an X-Window, so SDL support is especially useful for testing your apps before running them on an embedded device.
 
Richie
 
 
 


Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Vikas
Gesendet: Freitag, 24. Februar 2006 12:39
An: DirectFB
Betreff: [directfb-users] difference between SDL and freamebuffer...?


Hello again,

Can anyone explain me the Differences , Advantages, Features as running the DirectFB programs with SDL
and running the program with Framebuffer support between these two features.

Thanks 2 Everyone...
Vikas S
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