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Hi!
With Framebuffer support you access the hardware directly.
It is suitable for when you want to run full-screen, or especially on an
embedded device, which runs only your app and does not need to run other
applications.
Depending on the graphics hardware used framebuffer mode
will also give you hardware accelleration for some graphics
operations.
SDL is better if you have other apps to run as well (eg on
a non-embedded system like your desktop workstation). It lets you run within an
X-Window, so SDL support is especially useful for testing your apps before
running them on an embedded device.
Richie
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