Hello Everybody,
I want to write some multiple layer based DirectFB programs. i have an
embedded device which can support multiple
layer's in which i need to show couple of images in each respective
layers. As far as my understanding program flow can be:
1. Get the Interface of each layer with(GetDisplayLayer) its layer
specific number like layer-0, layer-2, up to layer-5 can say.
2. Create individual surface for all this layers to show image OR get
the surface which is associated with this layers.
If i do any then--> Whats the difference between this two methods,
Please let me know.
For starting, i have wrote one application which will get Layer
Interface(layer[which]) and Show 6 images on screen by creating respective
separate surfaces(isurface) of each image, but it is giving an problem
like out of 6 images only 3 are getting displayed and mouse will destroy
the screen by leaving its duplicate copy where ever it start pointing.
In this case, I am not creating PRIMARY surface, just getting
surface of this single Layer(GetSurface(), say fbsurface) and Blit image
surface(isurface) to this surface(fbsurface).
For better understanding my problem, i can post my small code when required.
Please, let me know how to proceed further...
Thanks,
Vikas S
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