Hi all,

First off, I'm using DirectFB-0.9.22

I've been working on an app that uses DFB++ for a while now, mainly just
to play with the thing, and I've started cleaning up my code. I've
gotten things pretty clean, and now I'm down to this:

(!!!)  *** WARNING [still objects in 'Window Pool'] *** [object.c:200
in fusion_object_pool_destroy()]

So it appears I'm not releasing a Window somewhere. I've gone over my
code, and I can't figure out where. In debug mode, I get the following:

(!!!)  *** WARNING [still objects in 'Window Pool'] *** [object.c:200
in fusion_object_pool_destroy()]
(-) [  NO NAME         2.128] ( 6595) Fusion/Object:     == Window Pool ==
(-) [  NO NAME         2.128] ( 6595) Fusion/Object:       -> zombie
0x808aae0 [1], refs 1
(-) [  NO NAME         2.128] ( 6595) Fusion/Object:       -> calling
destructor...
(-) [  NO NAME         2.128] ( 6595) Core/Windows:      destroying
0x808aae0 (46,22 - 40x40 ZOMBIE)
(-) [  NO NAME         2.128] ( 6595) Core/Windows:
dfb_window_destroy (0x808aae0) [  46,  22 -   40x  40]

Now, my app isn't creating a 40x40 window at 46,22 as far as I can tell,
so unless I'm reading that output wrong, I'm confused.

any help is appreciated,
-Andrew


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