I posted this to the 'dev' list too - but I'm not sure if system/gfxdriver
implementation questions should go here - hence cross-post.

I want to store private state per core surface buffer, so that the state is
available to my accelerated graphics driver.
I don't see any private members in the SurfaceBuffer or am I missing
something. I could create my private state internally to the driver and
manage a hash table to access it, but was hoping to avoid this.
Also how can I (my graphics driver) know when a SurfaceBuffer (CoreSurface)
is released?

Thanks
Jason Barstow.



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