I posted this to the 'dev' list too - but I'm not sure if system/gfxdriver implementation questions should go here - hence cross-post. I want to store private state per core surface buffer, so that the state is available to my accelerated graphics driver. I don't see any private members in the SurfaceBuffer or am I missing something. I could create my private state internally to the driver and manage a hash table to access it, but was hoping to avoid this. Also how can I (my graphics driver) know when a SurfaceBuffer (CoreSurface) is released? Thanks Jason Barstow. Notice The information in this message is confidential and may be legally privileged. It is intended solely for the addressee. Access to this message by anyone else is unauthorized. If you are not the intended recipient, any disclosure, copying or distribution of the message, or any action taken by you in reliance on it, is prohibited and may be unlawful. If you have received this message in error, please delete it and contact the sender immediately. Thank you. _______________________________________________ directfb-users mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users
