Hi everyone,
 
I have realized that when I read (blit) from the primary surface, image 
comes from the active (visible) buffer, but when I write to it, image 
goes to the inactive (shadow) buffer instead. Is this normal behaviour 
or a bug? How can I read images from the inactive (shadow) buffer? I'm 
using  an integrated VIA twister prosavage graphics card.

-- 
Regards, Pablo.

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