Hi everyone, I have realized that when I read (blit) from the primary surface, image comes from the active (visible) buffer, but when I write to it, image goes to the inactive (shadow) buffer instead. Is this normal behaviour or a bug? How can I read images from the inactive (shadow) buffer? I'm using an integrated VIA twister prosavage graphics card.
-- Regards, Pablo. _______________________________________________ directfb-users mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users
