|
Hello, Is there a way to create a subsurface with a different set
of blitting functions than the originating surface? I am not sure if I am
asking that right, but I have an argb surface, and I need a subsurface of that to
blit a lot faster (ie no transparency support, and anything else I can remove).
The faster I can make that subsurface blit the better. All of my surfaces are in front system memory and I am
blitting from an argb surface to an rgb16 surface. The subsurface is on
the argb surface but the subsurface does not need all of the extra drawing
features, so ideally there would just be a call to an argb_to_rgb16 function. Thanks, Matt |
_______________________________________________ directfb-users mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users
