Hi!

Have you tried allocating the surface using DSCAPS_DOUBLE to make it double 
buffered?

Cheers,

Richie

> -----Ursprüngliche Nachricht-----
> Von: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] Im Auftrag von 
> Erick Galassi
> Gesendet: Montag, 17. Juli 2006 15:19
> An: [email protected]
> Betreff: [directfb-users] Blit prints direct on Screen
> 
> Hi all. 
> 
>   I have a device with 5 layers and I notice that some of 
> those layers have different capabilities and general 
> settings. Ie: Layer 3 exclusive for Video , Layer 0 for 
> Graphics, etc.  
> 
>   My problem occurs when I try to Blit some content (an image 
> for example) on the primary surface of a particular layer. 
> Doing this way the image goes right to the screen without 
> needing to FLIP it later. I was wondering if it is possible 
> to change this configuration in a way where I must FLIP 
> everything before it goes to the screen. 
> 
>   Running dfbinfo I have the following information: 
> 
>   Layer (00) FBDev Primary Layer
>   Type: GRAPHICS
>   Caps: SURFACE BRIGHTNESS CONTRAST SATURATION SCREEN_SIZE 
> 
>   Layer (01) StbRend5L_Layer3
>   Type: GRAPHICS
>   Caps: SURFACE OPACITY ALPHACHANNEL SCREEN_LOCATION 
> FLICKER_FILTERING DEINTERLACING BRIGHTNESS CONTRAST 
> SATURATION LEVELS SCREEN_POSITIONS SCREEN_SIZE LAYER_SHOWING. 
> 
>   ... Other layers description 
> 
>   Believe or not , the layer where I CAN NOT flip (blit goes 
> direct to the
> screen) is the Layer 01, where I have much more capabilities 
> than Layer 0.
> That´s why I was hopping for some configuration that allow me 
> to FLIP even contents at Layer 1. 
> 
> Thank you very much,
> Erick Galassi
> 
>   
> 
> 
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