Dear DirectFB experts, I'm making myself a digital photo frame using a mini-ITX board with a small flash disk, and I think I want to use DirectFB for rendering the photos onto the display. Perhaps first I should ask if you think that DirectFB is the right tool for the job: I haven't done any non-X graphics before, and the differences between svgalib, directfb, GGI, SDL and a few others are hard to understand. Basically at first I just want to display a JPEG occupying the whole screen, preferably with a fairly easy way to fade it in and out. In the future I might want to do some basic text and on-screen-display type rendering. Is directfb the way to go?
Anyway, so far I have compiled and run the "image loading and displaying" tutorial, and it works as expected. Good. I also read the "features and concepts overview" document which made the concepts clear. Thanks for these docs. But the one thing that isn't working right yet is the screen resolution. I'm using the VIA framebuffer driver by David Boucher (not the directfb one; I believe they have similar features). From the console I can set the screen resolution using fbset. When I start my directfb program, however, it changes back to 640x480 for the duration. When it terminates it goes back to the console at the fbset resolution. So my question is: is the screen resolution set from within the directfb program, or can it be so set? If not, why does the resolution change when it starts up? I get the feeling that it is something to do with virtual consoles, or multiple framebuffers, or something like that. Any ideas? (Maybe there is some documentation that I have missed?) Thanks, Phil. _______________________________________________ directfb-users mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users
