Hi, 

Yes that has done it. Thanks for the tip. 

Regards

Stefan

Am Mittwoch, den 22.11.2006, 16:10 +0000 schrieb Mark Adams:
> 
>         I tried the said, an got a litte further. I now can see the
>         video layer
>         at (-1)  through the graphics surface (using SetOpacity(). 
>         
>         I needed to set the DLOP_OPACITY and to open the IDirecFB in
>         DFSCL_EXCLUSIVE mode.
> 
> You want the video layer below the graphics layer (which you've got)
> and you want the graphics layer to have an alpha channel.  You need to
> use DLOP_ALPHACHANNEL on the graphics (primary) layer and not use
> DLOP_OPACITY at all: OPACITY is used to set a global alpha value for
> the whole layer.  The unichrome does not support both at the same
> time. 
> 
> Further, you will need to use the DSPF_AiRGB pixel format for your
> graphics layer because the hardware inverts the alpha value when you
> put the overlay underneath (unfortunately).  This will mean some
> hardware acceleration of blending is lost but I see you were using
> BACKSYSTEM anyway so would not have been benefiting from that in the
> first place (another option is to work in ARGB and convert as a
> separate step but that's no help if you're using windows). 
> 
> Regards,
> 
> Mark
> 
> 


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