Hi, On Tue, 2007-01-02 at 23:12 +0000, Phil Endecott wrote:
> So if I have two threads, each with their own private surfaces, do they > need to call Lock() before writing? Or is Lock() only needed if that > particular surface might be accessed by more than one thread? Calling Lock() is the only way you can get a pointer to the pixel data of a surface. You also need to do that in a single-threaded application. Basically, it doesn't have anything to do with threading. Sven _______________________________________________ directfb-users mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users
