On 6/13/07, Chris Bore <[EMAIL PROTECTED]> wrote:
>  Thanks, but FillTriangle seems just to fill a triangle.
>
> Flat shading, I think, requires a lighting model and a calculation based on
> the angle of incidence of the illumination, and its and the surface's color.
> I can't see a way to specify these with FillTriangle.

There isn't.  DFB also has the IDirectFBSurface::TextureTriangles
call, but that only works if there's hardware support.

Look at the DFB example app df_knuckles for a 3D model being rotated.
That's doing its own lighting calculations then calling DrawTriangles.

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