I've been using DirectFB and only recently have discovered that it is not 
using the backing store. I'm a little puzzled as I've the following declared 
in my setup:

superSurfDesc.caps  = (DFBSurfaceCapabilities) (DSCAPS_PRIMARY | 
DSCAPS_DOUBLE);

Shouldn't this be telling it to use double buffering or is that different than 
using the video drivers backing store?

Thanks for any help,

Cheers,

Lloyd

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