hi,
On Fri, Jun 08, 2007 at 07:04:26AM -0400, [EMAIL PROTECTED] wrote:
> On 5/3/07, Denis Oliver Kropp <[EMAIL PROTECTED]> wrote:
> > Karim 'Kasi Mir' Senoucci wrote:
> > > I want to run a DirectFB application on a bunch of stand-alone systems
> > > (using via VIA EPIA boards with DirectFB, no X11), some of which have
> > > the monitor installed upside down due to mechanical reasons that cannot
> > > be changed. Therefore I'd like a (prefarably) simple way to flip the
> > > whole output upside down, rotate it 180 degrees or whatever you like to
> > > call it. :-)
> > >
> > > Is such a thing possible using DirectFB and/or the kernel module for the
> > > graphics hardware? Can anyone give me any tips for a solution that
> > > doesn't require drawing every single item on screen upside down (and at
> > > diferrent coordinates, too) explicity?
> >
> > I'm about to add a rotation flag. 180 degrees would be easy to use
> > in the windowed mode. Front and back buffer would still have the
> > same dimensions.
> >
> Have you had any success with the screen flipping? Are you only
> doing it for windowed mode? If so is there any way to do it for non
> windowed mode as well?
i am interested in this also. i need 90 degree rotation to allow
landscape/portrait modes, because the device can be held either
direction.
as i wrote earlier i would be interested in a rotate/blit function
also. is that somehow possible?
backround: i need this for a camera which produces 90 degrees rotated
pictures. i use directfb's method to convert DSPF_UYVY. if there would
be a rotate function i don't have to touch the bits from the cam.
best regards,
michael
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