The following is my understanding of DFB triple buffering: 1. If a layer is triple buffered, IDirectFBDisplayLayer::GetSurface() always returns the IDirectFBSurface interface pointer to the next available back buffer/surface.
2. After Flip() is called, locking the surface using the same interface pointer will lock the next available back buffer. 3. There is no way to simultaneously obtain IDirectFBSurface interface pointers for each of the three buffers. Is this correct? Thanks, Timothy -- Timothy Strelchun CE Software Engineering Digital Home Group Intel Corporation The views expressed above are my own and not those of Intel _______________________________________________ directfb-users mailing list directfb-users@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users