Bryan Bui-Tuong wrote:
> //And then I attempt to draw a figure:
> Function2{    
>       static IDirectFBSurface *batt = NULL;
>       static LiteBox *batt_stat = NULL;
>       static DFBRectangle batt_rect[2];
> 
>       batt_rect[0].x = 188; batt_rect[0].y = 7; batt_rect[0].w = 47;
> batt_rect[0].h = 14;
>       batt_rect[1].x = 235; batt_rect[1].y = 9; batt_rect[1].w = 3;
> batt_rect[1].h = 10;
> 
>       lite_new_box( &batt_stat, LITE_BOX(window), 188, 7, 50, 14 );
>       lite_init_box( batt_stat );
> 
>       batt = batt_stat->surface;
> 
>       batt->SetColor( batt, green.r, green.g, green.b, green.a );  //green
>       batt->FillRectangles( batt, batt_rect, 2 );
>       batt->Flip( batt, NULL, 0 );
> }

I'm quite sure this will get overdrawn by the next ordinary redraw handling 
"round".

Please use the Draw() callback as it's supposed to be.

-- 
Best regards,
   Denis Oliver Kropp

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| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
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