Bryan Bui-Tuong wrote: > //And then I attempt to draw a figure: > Function2{ > static IDirectFBSurface *batt = NULL; > static LiteBox *batt_stat = NULL; > static DFBRectangle batt_rect[2]; > > batt_rect[0].x = 188; batt_rect[0].y = 7; batt_rect[0].w = 47; > batt_rect[0].h = 14; > batt_rect[1].x = 235; batt_rect[1].y = 9; batt_rect[1].w = 3; > batt_rect[1].h = 10; > > lite_new_box( &batt_stat, LITE_BOX(window), 188, 7, 50, 14 ); > lite_init_box( batt_stat ); > > batt = batt_stat->surface; > > batt->SetColor( batt, green.r, green.g, green.b, green.a ); //green > batt->FillRectangles( batt, batt_rect, 2 ); > batt->Flip( batt, NULL, 0 ); > }
I'm quite sure this will get overdrawn by the next ordinary redraw handling "round". Please use the Draw() callback as it's supposed to be. -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" _______________________________________________ directfb-users mailing list directfb-users@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users