George Tsalikis wrote:
> O/H Denis Oliver Kropp έγραψε:
>> George Tsalikis wrote:
>>> I want to create a 2D game with DirectFB to let me study the API. Will 
>>> my game be accelerated with the X11 backend? Also, any ideas, that would 
>>> help with the game's development, are welcome!
>> Not yet accelerated, but able to run multiple apps in one window.
>>
> 
> Can we hope on acceleration over SDL in the future?

It is using SDL_FillRect() and SDL_Blit(), even SDL_SetColorkey(),
but they're slower than the "unaccelerated" software fallback in
DirectFB. Using SDL_OPENGLBLIT did not help either, so writing an
SDL system module utilizing OpenGL directly is on my plan :)

-- 
Best regards,
   Denis Oliver Kropp

.------------------------------------------.
| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
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