George Tsalikis wrote: > O/H Denis Oliver Kropp έγραψε: >> George Tsalikis wrote: >>> I want to create a 2D game with DirectFB to let me study the API. Will >>> my game be accelerated with the X11 backend? Also, any ideas, that would >>> help with the game's development, are welcome! >> Not yet accelerated, but able to run multiple apps in one window. >> > > Can we hope on acceleration over SDL in the future?
It is using SDL_FillRect() and SDL_Blit(), even SDL_SetColorkey(), but they're slower than the "unaccelerated" software fallback in DirectFB. Using SDL_OPENGLBLIT did not help either, so writing an SDL system module utilizing OpenGL directly is on my plan :) -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" _______________________________________________ directfb-users mailing list directfb-users@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users