Please read the DirectFB's manual before ask the maillist about easy things.

> IDirectFBDisplayLayer::SetSrcColorKey

"If a pixel of the layer matches this color the underlying pixel is
visible at this point."

> IDirectFBDisplayLayer::SetDstColorKey

"The layer is only visible at points where the underlying pixel
matches this color."

> IDirectFBWindow::SetColorKey

"If a pixel of the window matches this color the underlying window or
the background is visible at this point."

> IDirectFBSurface::SetSrcColorKey

"Set the source color key, i.e. the color that is excluded when
blitting FROM this surface TO another that has source color keying
enabled."

> IDirectFBSurface::DstColorKey

"Set the destination color key, i.e. the only color that gets
overwritten by drawing and blitting to this surface when destination
color keying is enabled."

> What's the differences between them?
> And how to use the color keys?
> Is't the same with color keys in the DirectDraw in the abstract?
>
> Any one can give me some samples?
>
> Thank you!
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>  directfb-users@directfb.org
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>
>


-- 
Best Regards
Nikita Egorov
[EMAIL PROTECTED]
[EMAIL PROTECTED]

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