Please read the DirectFB's manual before ask the maillist about easy things.
> IDirectFBDisplayLayer::SetSrcColorKey "If a pixel of the layer matches this color the underlying pixel is visible at this point." > IDirectFBDisplayLayer::SetDstColorKey "The layer is only visible at points where the underlying pixel matches this color." > IDirectFBWindow::SetColorKey "If a pixel of the window matches this color the underlying window or the background is visible at this point." > IDirectFBSurface::SetSrcColorKey "Set the source color key, i.e. the color that is excluded when blitting FROM this surface TO another that has source color keying enabled." > IDirectFBSurface::DstColorKey "Set the destination color key, i.e. the only color that gets overwritten by drawing and blitting to this surface when destination color keying is enabled." > What's the differences between them? > And how to use the color keys? > Is't the same with color keys in the DirectDraw in the abstract? > > Any one can give me some samples? > > Thank you! > _______________________________________________ > directfb-users mailing list > directfb-users@directfb.org > http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users > > -- Best Regards Nikita Egorov [EMAIL PROTECTED] [EMAIL PROTECTED] _______________________________________________ directfb-users mailing list directfb-users@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users