Dear Denis, When I try to display by intelfb, I get some information like below:
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// =======================| DirectFB 1.1.1 |======================= (c) 2001-2007 The DirectFB Organization (directfb.org) (c) 2000-2004 Convergence (integrated media) GmbH ------------------------------------------------------------ (*) DirectFB/Core: Single Application Core. (2008-06-25 10:59) (*) Direct/Thread: Running 'VT Switcher' (CRITICAL, 2694)... (*) Direct/Thread: Running 'Linux Input' (INPUT, 2695)... (*) DirectFB/Input: AT Translated Set 2 keyboard (1) 0.1 (directfb.org) (*) Direct/Thread: Running 'Linux Input' (INPUT, 2696)... (*) DirectFB/Input: USB Optical Mouse (2) 0.1 (directfb.org) (*) Direct/Thread: Running 'Keyboard Input' (INPUT, 2697)... (*) DirectFB/Input: Keyboard 0.9 (directfb.org) (*) Direct/Thread: Running 'PS/2 Input' (INPUT, 2698)... (*) DirectFB/Input: IMPS/2 Mouse 1.0 (directfb.org) (*) DirectFB/Genefx: MMX detected and enabled (*) DirectFB/Graphics: Intel 830/845G/852GM/855GM/865G 0.1 (Denis Oliver Kropp) (*) DirectFB/Core/WM: Default 0.3 (directfb.org) (*) FBDev/Mode: Testing 1024x768 RGB32 (*) FBDev/Mode: Preparing switch to 1024x768 RGB32 (*) FBDev/Mode: Testing 1024x768 RGB32 (*) FBDev/Mode: Preparing switch to 1024x768 RGB32 (*) FBDev/Mode: Testing 1024x768 RGB32 (*) FBDev/Mode: Preparing switch to 1024x768 RGB32 (*) FBDev/Mode: Testing 1024x768 RGB32 (*) FBDev/Mode: Preparing switch to 1024x768 RGB32 (*) FBDev/Mode: Testing 1024x768 RGB32 (*) FBDev/Mode: Preparing switch to 1024x768 RGB32 (*) FBDev/Surface: Allocated 1024x768 32bit RGB32 buffer at offset 0 and pitch 4096. (*) FBDev/Mode: (Post)Setting 1024x768 RGB32 (*) FBDev/Mode: Switched to 1024x768 (1024x768) at 32 bit RGB32 (wanted RGB32). (*) FBDev/Mode: Testing 1024x768 RGB32 (*) FBDev/Mode: Preparing switch to 1024x768 RGB32 (*) FBDev/Mode: (Post)Setting 1024x768 RGB32 (*) Direct/Thread: Running 'EventBufferFeed' (MESSAGING, 2699)... displayer: FBDev Primary Layer displayer: Intel 830/845/855/865 Overlay acceleration mask: 0 blitting flags: 0 drawing flags: 0 video memory: 8253440 device name: 830/845G/852GM/855GM/865G device vendor: Intel driver mayor number: 0 driver minor number: 1 driver name: Intel 830/845G/852GM/855GM/865G Driver driver vendor: Denis Oliver Kropp layer width:640 layer height:480 layer pixel format:200806 layer buffermod: 1 DisplayerTypeFlags:7 (#) DirectFBError [IDirectFBDisplayLayer::SetCooperativeLevel() failed]: OK DLCAPS_SURFACE DLCAPS_SCREEN_LOCATION DLCAPS_DST_COLORKEY DLCAPS_BRIGHTNESS DLCAPS_CONTRAST DLCAPS_SATURATION DLCAPS_SCREEN_POSITION DLCAPS_SCREEN_SIZE DLCAPS_ALL ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// You see, the driver vedor is "Denis". I knew that you are a expert of graphic device driver. Maybe you could give some good advice about it. Why are acceleration mak, blitting flags, drawing flags all zero? How to make full use of the graphic hardware? Thank you in advance. Sincerely yours, chiachen [EMAIL PROTECTED] 2008-08-27
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