Dear Denis, 

When I try to display by intelfb, I get some information like below:

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
     =======================|  DirectFB 1.1.1  |=======================
          (c) 2001-2007  The DirectFB Organization (directfb.org)
          (c) 2000-2004  Convergence (integrated media) GmbH
        ------------------------------------------------------------
(*) DirectFB/Core: Single Application Core. (2008-06-25 10:59)
(*) Direct/Thread: Running 'VT Switcher' (CRITICAL, 2694)...
(*) Direct/Thread: Running 'Linux Input' (INPUT, 2695)...
(*) DirectFB/Input: AT Translated Set 2 keyboard (1) 0.1 (directfb.org)
(*) Direct/Thread: Running 'Linux Input' (INPUT, 2696)...
(*) DirectFB/Input: USB Optical Mouse (2) 0.1 (directfb.org)
(*) Direct/Thread: Running 'Keyboard Input' (INPUT, 2697)...
(*) DirectFB/Input: Keyboard 0.9 (directfb.org)
(*) Direct/Thread: Running 'PS/2 Input' (INPUT, 2698)...
(*) DirectFB/Input: IMPS/2 Mouse 1.0 (directfb.org)
(*) DirectFB/Genefx: MMX detected and enabled
(*) DirectFB/Graphics: Intel 830/845G/852GM/855GM/865G 0.1 (Denis Oliver Kropp)
(*) DirectFB/Core/WM: Default 0.3 (directfb.org)
(*) FBDev/Mode: Testing 1024x768 RGB32
(*) FBDev/Mode: Preparing switch to 1024x768 RGB32
(*) FBDev/Mode: Testing 1024x768 RGB32
(*) FBDev/Mode: Preparing switch to 1024x768 RGB32
(*) FBDev/Mode: Testing 1024x768 RGB32
(*) FBDev/Mode: Preparing switch to 1024x768 RGB32
(*) FBDev/Mode: Testing 1024x768 RGB32
(*) FBDev/Mode: Preparing switch to 1024x768 RGB32
(*) FBDev/Mode: Testing 1024x768 RGB32
(*) FBDev/Mode: Preparing switch to 1024x768 RGB32
(*) FBDev/Surface: Allocated 1024x768 32bit RGB32 buffer at offset 0 and pitch 
4096.
(*) FBDev/Mode: (Post)Setting 1024x768 RGB32
(*) FBDev/Mode: Switched to 1024x768 (1024x768) at 32 bit RGB32 (wanted RGB32).
(*) FBDev/Mode: Testing 1024x768 RGB32
(*) FBDev/Mode: Preparing switch to 1024x768 RGB32
(*) FBDev/Mode: (Post)Setting 1024x768 RGB32
(*) Direct/Thread: Running 'EventBufferFeed' (MESSAGING, 2699)...

displayer: FBDev Primary Layer
displayer: Intel 830/845/855/865 Overlay

acceleration mask: 0
blitting flags: 0
drawing flags: 0
video memory: 8253440
device name: 830/845G/852GM/855GM/865G
device vendor: Intel
driver mayor number: 0
driver minor number: 1
driver name: Intel 830/845G/852GM/855GM/865G Driver
driver vendor: Denis Oliver Kropp
layer width:640
layer height:480
layer pixel format:200806
layer buffermod: 1
DisplayerTypeFlags:7
(#) DirectFBError [IDirectFBDisplayLayer::SetCooperativeLevel() failed]: OK
DLCAPS_SURFACE
DLCAPS_SCREEN_LOCATION
DLCAPS_DST_COLORKEY
DLCAPS_BRIGHTNESS
DLCAPS_CONTRAST
DLCAPS_SATURATION
DLCAPS_SCREEN_POSITION
DLCAPS_SCREEN_SIZE
DLCAPS_ALL

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

You see, the driver vedor is "Denis". I knew that you are a expert of graphic 
device driver. Maybe you could 
give some good advice about it.

Why are acceleration mak, blitting flags, drawing flags all zero? 
How to make full use of the graphic hardware?

Thank you in advance.

Sincerely yours, 
chiachen 
[EMAIL PROTECTED] 
2008-08-27 
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