Hi, is there any known regressions or recent API changes for color key functionality for blitting when a DirectFB program is run with SDL backend?
We have some code where we use blitting to display a mouse pointer. We use color key functionality to mask out the pointer. This code has worked for a long time on various versions of DirectFB. During a migration to DirectFB 1.2.3 we found that the color key functionality has stopped working. The result is that the whole rect, including the key color, is blitted. When I try to run the same program with the X11 backend it works as it should. I have digged into DirectFB code and seen that the DirectFB functions in those areas maps down pretty straight forward to similar SDL functions. I made a small SDL program with key color blitting, to make sure SDL is ok, and that works fine. Please tell if you have any ideas on where to look! With best regards, Anders Karlsson <[EMAIL PROTECTED]>
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