Hi,

is there any known regressions or recent API changes for color key 
functionality for blitting when a DirectFB program is run with SDL backend?

We have some code where we use blitting to display a mouse pointer. We use 
color key functionality to mask out the pointer. This code has worked for a 
long time on various versions of DirectFB.

During a migration to DirectFB 1.2.3 we found that the color key functionality 
has stopped working. The result is that the whole rect, including the key 
color, is blitted. When I try to run the same program with the X11 backend it 
works as it should.

I have digged into DirectFB code and seen that the DirectFB functions in those 
areas maps down pretty straight forward to similar SDL functions. I made a 
small SDL program with key color blitting, to make sure SDL is ok, and that 
works fine.

Please tell if you have any ideas on where to look! 


With best regards,
Anders Karlsson <[EMAIL PROTECTED]>

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