O/H Denis Oliver Kropp έγραψε:
> Hi,
> 
> after getting too depressed by the current state of the FBDev backend with 
> the new
> surface core I decided to drop FBDev support as it no longer fits into the 
> architecture.
> 
> If you feel you like to fix the frame buffer device system module or better 
> the frame
> buffer device itself, you're welcome to help the FBDev backend to creep over 
> the 1.2 hurdle...
> 
> One major bug at the moment is mode switching and pitch values being wrong. 
> It's dumb to
> return the pitch of the variable mode settings in the fixed settings 
> structure anyhow, but
> if you like to start with the above mentioned mission, that's where it could 
> begin.
> 
> And while you're at it, please also add an ioctl to just simply set the 
> display offset without
> a virtual resolution and x/y offset values within the whole frame buffer...
> 
> I have no idea why the FBDev backend uses the wrong pitch (4096) after 
> switching to RGB16 which
> should have a pitch of 2048. One out of ten tries did work though. I remember 
> it has been
> working once I added several workarounds and hacks to keep the FBDev backend 
> alive, but somehow
> the code or core have changed, I don't know and I'm not in the mood of 
> spending time on cruft
> like VTs, FBDev etc...
> 
> Volunteers are welcome, urgently, I'm going to make a first release candidate 
> of 1.2 tomorrow,
> most likely after removing the fbdev system module.
> 

How are things going with FBDev?

IS there a roadmap about supporting the new modesetting infrastructure? 
Esp. now that modesetting is entering the kernel... DirectFB without 
FBDev is simply not DirectFB!

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