O/H Denis Oliver Kropp έγραψε: > Hi, > > after getting too depressed by the current state of the FBDev backend with > the new > surface core I decided to drop FBDev support as it no longer fits into the > architecture. > > If you feel you like to fix the frame buffer device system module or better > the frame > buffer device itself, you're welcome to help the FBDev backend to creep over > the 1.2 hurdle... > > One major bug at the moment is mode switching and pitch values being wrong. > It's dumb to > return the pitch of the variable mode settings in the fixed settings > structure anyhow, but > if you like to start with the above mentioned mission, that's where it could > begin. > > And while you're at it, please also add an ioctl to just simply set the > display offset without > a virtual resolution and x/y offset values within the whole frame buffer... > > I have no idea why the FBDev backend uses the wrong pitch (4096) after > switching to RGB16 which > should have a pitch of 2048. One out of ten tries did work though. I remember > it has been > working once I added several workarounds and hacks to keep the FBDev backend > alive, but somehow > the code or core have changed, I don't know and I'm not in the mood of > spending time on cruft > like VTs, FBDev etc... > > Volunteers are welcome, urgently, I'm going to make a first release candidate > of 1.2 tomorrow, > most likely after removing the fbdev system module. >
How are things going with FBDev? IS there a roadmap about supporting the new modesetting infrastructure? Esp. now that modesetting is entering the kernel... DirectFB without FBDev is simply not DirectFB! _______________________________________________ directfb-users mailing list directfb-users@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users