Hi, I am making a software mixer app where in 2 apps are creating 1 surface each and I need to mix them up and render on a Display Layer. Each app is creating a surface like: desc.flags = DSDESC_HEIGHT | DSDESC_WIDTH | DSDESC_CAPS ; desc.caps = DSCAPS_SYSTEMONLY; desc.width = 1000; desc.height = 800; ret = dfb->CreateSurface (dfb, &desc, &pLayer_Surface); To my surprise, both app1 and app2 are getting the same pointer for pLayer_Surface. I am expecting two different pointers, so that I can mix them up and render to the Display Layer. Any clue, where I am wrong. - Sanjiv -- View this message in context: http://www.nabble.com/DirectFB-software-Surface-tp22204973p22204973.html Sent from the DirectFB Users mailing list archive at Nabble.com.
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