On Wed, May 6, 2009 at 6:06 PM, Denis Oliver Kropp <d...@directfb.org> wrote:

> Harinandan S wrote:
>
>> Hi All,
>>  Does DirectFB 1.3.0 onwards support OpenGL ES on TI OMAP 3 over linux
>> framebuffer without X? Has anyone used this?
>>
>
> I have a Zoom development kit which runs DirectFB on GL ES.


Thanks. I'll cross-compile DirectFB 1.3 for OMAP 3 with OpenGL ES support
and get started.
Does DirectFB with OpenGL ES use 2D acceleration provided by OMAP 3? (e.g.
Power VR 2D)


>
>
> I've used GTK over DirectFB on TI DM6446 and found that the performance is
>> not that fast. Especially opening windows of D1 size will take in the order
>> of seconds (1 - 1.5 secs) to open.
>>
>
> If there are just a few widgets, the overhead might be due to some pixel
> format conversion. You should check dfbdump and maybe turn on the
> "software-warn"
> option to get a complete list of operations (except for gdk pixbuf etc.
> code
> that Lock()s a DirectFB surface).
>


 Is the pixel format conversion you are talking about is conversion from 32
bpp to 16 bpp?

I checked dfbdump and it prints the screen size and some info about surface
buffer pools. I couldnt analyze the result except that the screen is 720 X
480 and the format is ARGB.




>
>
> Is there any significant improvement using DirectFB with OpenGL ES on OMAP?
>>
>
> Depends on the complexity of the application or toolkit. Heavy GTK or Qt
> apps
> cannot really take advantage at the moment, but there's some potential for
> optimizations (display lists etc).
>
> --
> Best regards,
>  Denis Oliver Kropp
>
> .------------------------------------------.
> | DirectFB - Hardware accelerated graphics |
> | http://www.directfb.org/                 |
> "------------------------------------------"
>
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